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Last time we covered this game it got an enormous response, so I thought readers might enjoy these insights on the game's dating system, combat and influences.During the interview, the staff referred to this project as 'Spellbound', a working title that's been doing the rounds for a while now, so that's how I'll refer to the game here.But ultimately you’re not going to have a horrific time, and it’s going to work out in the end—and you’re a wizard right? ""It’s very young adult literature in a lot of ways," says Baylis.
'" Like Wargroove, Chucklefish is looking to modernise rather than just borrow.
This is still very early on in development—founder and director Finn Brice says a formal announcement is "maybe quite a way off", and suggests that it's around a three-to-four year project in total.
Chucklefish is happy to talk about the game now because its developers like being transparent about their creative process, in what's often a bizarrely secretive industry.
"I like to put it down to everyone [getting] excited about the magic school flavour of the month, so if this was ten years ago it would have been, 'oh this is just like Harry Potter' and now it’s, 'this is just like Little Witch Academia.' In ten years [it’d] be something else."There's no better time for a game like this, and these early looks at the game's world and characters have produced a pretty amazing reaction.
Look out for my upcoming Chucklefish profile piece on PCG in the near future, where the team discusses the idea of being commercially minded as an indie developer, how the studio picks its future projects and more.